Sound Design for Video Games
About This Course
Upon completion of the course, students will possess a diverse portfolio showcasing their ability to design soundscapes across various genres, from simple handheld mobile games to highly realistic and immersive environments.
LO1: Explain the purpose of key equipment and software used in video game audio production
LO2: Perform audio assessment to determine sound assets needed for the sonic identity of a video game
LO3: Analyse and breakdown sound effects for games into components and layers
LO4: Describe how stock sound effect libraries, SFX plug-ins and virtual instruments can be applied effectively for sound design
LO5: Prepare license applications and supporting documents for use of copyright material
LO6: Describe how sound balance, sound design, sound effects and acoustics contribute to the creation of tone and mood
LO7: Manipulate original recordings to create sounds that fit different video game environments
LO8: Record dialogue in sync with on-screen visuals
LO9: Edit and manipulate recorded dialogue
LO10: Review video game sounds and recommend changes
What You'll Learn
Throughout the course, students will delve into the unique challenges faced by game sound designers, including the seamless integration of audio elements with visual and interactive components. With a focus on believability and avoiding repetition, students will learn how to create dynamic soundscapes that enhance gameplay and captivate players.
Entry Requirements
Participants should be familiar with audio editing software such as Pro Tools or Logic Pro. They should also have some understanding of sound design principles.
Learners are assumed to be have WPLN proficiency level 5.