Sound Design and Music Implementation in Video Games
Training Provider: Republic Polytechnic
Course Reference: TGS-2024049423
S$141
Original: S$470
Save S$329
About This Course
This course blends theoretical insights with practical activities to immerse learners in game sound design. Learners will explore the history of game sound design, engage in active listening exercises to understand sound usage in games, and learn about the production pipeline. This 2-day course covers in-game events, parameters, and interactive music. Through hands-on activities, learners will create sound events and interactive music using FMOD (proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies).
What You'll Learn
At the end of the course, learners will be able to:
- Identify key milestones in the history of game sound design.
- Explain the production processes of game sound design.
- Utilise FMOD (proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies) to create and implement game audio effectively.
- Discriminate between different types of sound events and their purposes in games through active listening.
- Assess the role and effectiveness of interactive music in games.
- Design original interactive music pieces and implement them using FMOD.
- Identify key milestones in the history of game sound design.
- Explain the production processes of game sound design.
- Utilise FMOD (proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies) to create and implement game audio effectively.
- Discriminate between different types of sound events and their purposes in games through active listening.
- Assess the role and effectiveness of interactive music in games.
- Design original interactive music pieces and implement them using FMOD.
Entry Requirements
Proficiency in English
Course Details
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