AI Vibe Coding for Game Development
About This Course
AI Vibe Coding for Game Development is a hands-on course that teaches participants how to rapidly design, develop, and prototype games using AI-powered coding assistants and modern game development tools. Instead of spending excessive time writing repetitive code, participants will learn how to leverage Generative AI to accelerate game development while understanding the fundamental principles of game design, programming, and interactive media.
The course begins with the fundamentals of game development, including project setup, game architecture, level design, asset management, gameplay mechanics, physics, animation, and user interface design. Participants will use AI coding assistants to generate, explain, debug, and optimise game scripts, enabling them to build game features faster while maintaining code quality and consistency.
Building on these foundations, participants will develop interactive gameplay systems such as player controls, character movement, collision detection, scoring systems, inventory management, AI-controlled characters, and event-driven game logic. They will also learn to create engaging game environments by integrating animations, audio, visual effects, and interactive objects including doors, switches, elevators, and collectibles.
Throughout the course, participants will adopt a Vibe Coding workflow that combines AI-assisted development with iterative design, testing, debugging, and optimisation. They will learn effective prompt engineering techniques for game development, best practices for AI-assisted coding, code refactoring, and performance optimisation to create efficient and maintainable game projects.
By the end of the course, participants will be able to confidently design, build, test, debug, and refine complete game prototypes using AI-assisted development tools, significantly improving productivity while producing engaging games for desktop, mobile, or other supported platforms.
What You'll Learn
LO1: Interpret technical briefs to implement level maps and import gameplay assets using Unreal game engines.
LO2: Apply Unreal Blueprint for game development and design.
LO3: Test and debug Unreal scripts while maintaining up-to-date documentation for level scripting.
Course Outline:
Topic 1: AI Vibe Coding Fundamentals for Game Development
Topic 2: Building Interactive Gameplay and Game Systems
Topic 3: AI-Assisted Testing, Optimization, and Game Deployment
Entry Requirements
Knowledge and Skills
• Able to operate using computer functions
• Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)
Attitude
• Positive Learning Attitude
• Enthusiastic Learner
Experience
• Minimum of 1 year of working experience
Target age group: 21-65 years old