Instructional Design of Serious Games for Healthcare
About This Course
By the end of this course, participants should be able to / can expect to:
� Recognize that although a serious game is designed for the purpose of enhancing user engagement and immersive experience, it requires an instructional design approach with a specific learning objective.
� Describe the interplay between cellular and molecular storage mechanisms and the cognitive neuroscience of memory and learning, particularly how the brain supports these processes.
� A key concept of game play is motivation. Participants will explore how learning and motivational theories support the use of games for learning.
� Analysing a game�s formal conceptual design, its elements, and their relation to each other based on the games purpose is a constructive first step in assessing serious games. Participants will be introduced to the Serious Games Design Assessment Framework (SGDA) and will learn how to use it.
� Be equipped with basic instructional design knowledge to meaningfully design, develop, and evaluate a serious game.
What You'll Learn
Memory & how do people learn?
Learning and motivational theories
Why do you play? – Case studies
Rules, play and culture
Game design fundamentals
Game evaluation
Project management for serious games
Identifying roles, budget, timelines and marketing
Assessment of serious games
Accreditation of serious games