Introduction to Instructional Design of Serious Game
Training Provider: SINGAPORE UNIVERSITY OF TECHNOLOGY AND DESIGN
Course Reference: TGS-2025059409
S$1,000
Original: S$2,000
Save S$1,000
About This Course
1. Recognize that although a serious game is designed for the purpose of enhancing user engagement and immersive experience, it requires an instructional design approach with a specific learning objective.
2. Understand serious game design fundamentals, game modification and playtesting.
3. Analysing a game’s formal conceptual design, its elements, and their relation to each other based on the games purpose is a constructive first step in assessing serious games.
4. Participants will be introduced to tools for Serious Games Design Assessment Framework (SGDA) and will learn how to use it.
5. Be equipped with basic instructional design knowledge and practice how to meaningfully design and evaluate a serious game.
What You'll Learn
Serious games are those that serve a goal other than pure enjoyment, such as teaching, raising awareness, training, advertising, or any other "serious" objective that can be
motivated by the compelling environment that games offer. In the past, serious games have frequently been employed in the fields of education, training, healthcare, finance and defense. Serious games, which can use a variety of gaming technologies to support or aid
in an individual's training or the development of an industry as a whole, are defined as the junction between learning, simulation, and gaming. Serious games encourage players to maximize their own performance by combining more interactive learning with the strength of competition and a sense of accomplishment.
In this programme, participants will study the fundamentals of serious games, which are created with precisely these goals in mind. This programme will define serious games and talk about the varying kinds that have been created. We will discuss the appeal of playing them as well as any potential effects. Participants will learn how serious games function and how players are drawn to them using cutting‐edge concepts from game studies and case studies of serious games created from various industry. Finally, participants will be introduced to various tools required for the assessment and validation framework for serious games.
motivated by the compelling environment that games offer. In the past, serious games have frequently been employed in the fields of education, training, healthcare, finance and defense. Serious games, which can use a variety of gaming technologies to support or aid
in an individual's training or the development of an industry as a whole, are defined as the junction between learning, simulation, and gaming. Serious games encourage players to maximize their own performance by combining more interactive learning with the strength of competition and a sense of accomplishment.
In this programme, participants will study the fundamentals of serious games, which are created with precisely these goals in mind. This programme will define serious games and talk about the varying kinds that have been created. We will discuss the appeal of playing them as well as any potential effects. Participants will learn how serious games function and how players are drawn to them using cutting‐edge concepts from game studies and case studies of serious games created from various industry. Finally, participants will be introduced to various tools required for the assessment and validation framework for serious games.
Entry Requirements
NIL
Course Details
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