Modelling and Animation for Games
About This Course
This 3-dimensional (3D) Modelling and Animation for Games course is designed for aspiring game developers and digital artists eager to master 3D modelling and animation fundamentals for the gaming industry. Through practical, hands-on sessions with industry standard software, learners will learn to create game ready 3D assets and animations optimised for real time rendering. The curriculum covers contemporary workflows, production techniques, and collaborative problem solving, ensuring learners gain essential skills for success in video game development. By the end of the course, learners will have assembled a professional portfolio that showcases both technical proficiency and creative artistry, helping them stand out in the competitive video game industry.
As this micro-credential course is only offered in the FlexiMasters in Game Design, Art and Technology programme, learners are required to enrol into the programme and complete all required courses within this programme.
What You'll Learn
1. Describe the unique requirements and workflows involved in contemporary modelling and animation production for real time digital game rendering.
2. Demonstrate proficiency in a range of software tools to create 3D models optimised for digital games.
3. Apply effective production techniques to develop animations suitable for real-time game environments.
4. Build a portfolio of assets that meet technical specifications and reflect the thematic style of a proposed digital game.
5. Actively participate in discussions, critiques, and collaborative problem solving related to modelling and animation production for games.
Entry Requirements
Learners from various academic and professional backgrounds are welcome - especially in computer science, art, design, media, and engineering. No prior artistic education is required. Learners with the following are encouraged to apply:
- Passion for game design and technology.
- An IELTS score of ≥ 6.5 or a TOEFL score of ≥ 90, taken within the last two years if English is not your first language, or if your medium of instruction at the tertiary level was not English.
- An artistic portfolio and/or demo reel may be required to showcase your creativity, technical skills and understanding of game design principles and/or visual development. Include game prototypes, level designs, 3D models, animations, concept art or process documentation. Please disclose any use of generative Artificial Intelligence (AI) in your work.
Note: Shortlisting will be conducted.