Unity Certified User: Programmer Training
About This Course
Embark on a journey to become a Unity Certified User: Programmer Training with our comprehensive exam preparation course. This course is meticulously designed to equip you with the expertise and confidence to pass the certification exam. Delve into the essentials of Unity's development environment, mastering the fundamentals of scripting, animation, UI, game logic, and more. You'll learn to troubleshoot common programming challenges, optimize game performance, and implement critical game design patterns.
As you progress, practical assignments and mock tests will solidify your knowledge and test your skills in a simulated exam environment. Our industry-experienced instructors provide personalized feedback and insights to ensure you're fully prepared for the exam. By the end of this course, you'll not only be ready to ace the Unity Certified User Programmer Exam but also to embark on creating your own compelling games with professional proficiency.
What You'll Learn
- Analyze gaming trends and prepare technical briefs aligning with state-of-the-art technology.
- Develop 2D game using Unity coding standards to meet the game's technical requirements
- Develop 3D game prototypes using Unity with programming teams to meet the game's technical goals.
Course Outline:
Topic 1 Get Started on Game Design and Unity
- Trends in the gaming industry
- Intended uses of Games
- Latest technologies and tools on games
- Install Unity Hub and Unity
- Navigate the Unity IDE interface
- Using the Asset Store
- Scripting IDE.
- Review of C# syntax
- Technical brief
- Lab: Explore Unity
Topic 2 Fundamentals of Unity Game Dsign
- Installation and Setting Up
- Creating Objects
- Modifying Objects
- Using the Asset Store
- Saving and Loading Scenes
- Basic Movement Scripting
- Understanding Collisions
- Rigidbodies and Physics
- GameObject
- Audio
Lab: Create a simple 2D game from scratch
Topic 3 Develop a Unity Game
- Construct function declaration.
- Create a functional state machine
- Animator functions syntax
- Animator Controller.
- Variables and data collections.
- Construct the necessary input listener.
- Logic and flow control
- Evaluate Unity code
- Lab: Create a Unity 3D game
Entry Requirements
Knowledge and Skills
• Able to operate using computer functions
• Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)
Attitude
• Positive Learning Attitude
• Enthusiastic Learner
Experience
• Minimum of 1 year of working experience
Target age group: 21-65 years old