Fast-Track to Unreal Game Development for Aspiring Game Developers
About This Course
The WSQ Fast-Track to Unreal Game Development for Aspiring Game Developers course provides hands-on training in game development using Unreal Engine. Participants will learn to interpret technical briefs, create level maps, and import gameplay assets. Through an in-depth exploration of Unreal Editor, learners will develop a solid foundation in navigation, asset management, and the use of Blueprint visual scripting. This course emphasizes the creation of interactive game elements and components, offering learners practical skills in building immersive game worlds.
Participants will dive deeper into Unreal Blueprint visual scripting, mastering essential concepts like data structures, conditions, loops, and event-driven development. They will also explore widgets, buttons, animations, and more to create dynamic gameplay experiences. The course culminates with training in testing, debugging, and documenting level scripts, enabling participants to maintain game logic effectively. By the end of the course, learners will have the skills to build, animate, and script gameplay elements such as AI enemies, scoring systems, and interactive level components like sliding doors, elevators, and minimaps.
What You'll Learn
LO1: Interpret technical briefs to implement level maps and import gameplay assets using Unreal game engines.
LO2: Apply Unreal Blueprint for game development and design.
LO3: Test and debug Unreal scripts while maintaining up-to-date documentation for level scripting.
Course Outline:
Topic 1: Get Started on Unreal Game Development
• Overview of game development
• Understand technical brief of game development
• What is Blueprint visual scripting
• Import Gameplay assets
• Explore Unreal Editor (Outliner, Details, World Settings, Content Browser, navigating the scene, etc)
• Create Blueprint
• Explore Blueprint Editor
• Components
Topic 2: Unreal Blueprint Visual Scripting
• Data structures and variables
• Conditions
• Loops
• Switch
• Functions
• Macros
• Widget and Assets
• Buttons & States
• Text Content Bindings
• Progress Bar
• Pause Game
• Exit Button
Topic 3: Unreal Game Development Testing and Documentation
• Creating Events
• Triggers
• Create Animation
• Create State Machine
• Sliding doors
• Elevator
• Flashlight
• Day-Night Cycle
• Level Changing
• Sprint System
• Grenade
• Enemy AI
• Pickup Object and Scoring
• Minimap
• Timer
• Game Development Testing
• Game Development Documentation
Entry Requirements
Knowledge and Skills
• Able to operate using computer functions
• Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)
Attitude
• Positive Learning Attitude
• Enthusiastic Learner
Experience
• Minimum of 1 year of working experience
Target age group: 21-65 years old